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tlj101010
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Quote tlj101010 Replybullet Posted: Apr 03 2010 at 12:59am
Only place to see it is on that stats site you posted about a few pages back.  Go to the Achievements tab and it will tell you how many you have.

http://bfbc2.statsverse.com/stats-achievements/360/Soyner

You currently have 5 of 20 demolish kills.


Edited by tlj101010 - Apr 03 2010 at 1:01am
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Quote tlj101010 Replybullet Posted: Apr 03 2010 at 12:21pm
Soy, we need to try this out tomorrow or Monday:


1) Have you AND your friend join a regular, evenly matched server with a vacancy or two. Preferably conquest mode.
2) You will probably be on the same team, this is expected. Look at the score board and note a name from the other team.
3) Quit out of the match. Go to your recently played list and find the random person from the other team.
4) Join that random person's session in progress. This should put you on the other team.
5) Do not join a squad (you don't want a squad mate to mess it up for you), and make sure your friend is also not in a squad. (Leave a squad from the squad section of the menu)
6) Stabbity-rip-stab-stab.
7) Achievement!
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Soyner
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Quote Soyner Replybullet Posted: Apr 03 2010 at 2:33pm


Hells to the yeah.

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Gibbs
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Quote Gibbs Replybullet Posted: Apr 04 2010 at 10:20am
eww boosters :p

I don't think you even have to leave the match you can just go to recent players while in the game and switch. Join me when I'm playing squad rush and soc you will get 5 knife kills fast. since you will have me and frey to knife.
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Soyner
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Quote Soyner Replybullet Posted: Apr 05 2010 at 9:22pm


Soc and I tore it up and now I only need one more achievement...which I'm not sure I'll ever get. Killing 20 in a demolision.

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Quote tlj101010 Replybullet Posted: Apr 06 2010 at 6:28am
4 achievements tonight (1 for me, 3 for Soy).  That last one for 20 demolish kills is going to be a giant pain.

On the other hand, I only 4 more Pins to have one of every kind.  I need 3 roadkills in one game, 4 kills with a car in one game, 4 kills with a water vehicle in a game (damn near impossible since there is only 1 friggin level with a water vehicle..), and defend 4 flags in a game (hard because no one plays Conquest).
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Quote tlj101010 Replybullet Posted: Apr 06 2010 at 6:34am
When Soy first posted the detailed stats page I recall one major thing.  My wins to losses ratio was horrible.  I had 39 wins and 66 losses.  Currently, however, I have 89 wins and 77 losses.

So, I'm 50-11 since becoming aware of that horrible ratio.  I think it had, in large part, to do with the fact that I was predominately sniping or running with assault just to level them both up.  Once I stopped caring about leveling those classes up to the point where they were playable (e.g. finally getting a red dot sight), then I started to focus more on winning.
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Soyner
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Quote Soyner Replybullet Posted: Apr 06 2010 at 8:22am
Yeah, my kill/death and win/loss have both gone up since I finished the class achievements and started playing more for real. 

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Quote tlj101010 Replybullet Posted: Apr 06 2010 at 8:36am
yeah, I think my KDR actually dipped below 1.0 for awhile.  It has improved greatly.
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Quote Soyner Replybullet Posted: Apr 21 2010 at 9:41am


http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/04/21/ch-ch-ch-changes.aspx##

As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.


Edited by Soyner - Apr 21 2010 at 9:42am

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tlj101010
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Quote tlj101010 Replybullet Posted: May 12 2010 at 10:14am
Bad Company 2 is supposed to be getting an 4-player co-op mode soon.  Too bad I'm sending it back to Gamefly today or tomorrow so I can try to get Split/Second or Alan Wake next week.
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Soyner
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Quote Soyner Replybullet Posted: May 12 2010 at 10:25am
Whoa, sweet! 

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tlj101010
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Quote tlj101010 Replybullet Posted: May 12 2010 at 11:38am
I don't know much about it.  I think you just play on 4 of the maps currently available, probably the ones used for Squad Rush because they're smaller, and you have some kind of task to complete against the AI.  What those tasks are, no clue yet.
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Quote Soyner Replybullet Posted: Jul 07 2010 at 10:26am
http://www.joystiq.com/2010/07/07/battlefield-bad-company-2-deploys-map-pack-4/

Two "new" maps have been added to Battlefield: Bad Company 2, free to Xbox 360 and PS3 players who bought the game new and registered their VIP codes. PC players will unlock the new maps through an in-game patch. Atacama Desert has been added to Rush Mode, while Conquest mode has seen Port Valdez added to the rotation.

And when will new (no quotation marks) maps drop into the popular first-person shooter? It's looking more and more likely that the recently announced Battlefield: Bad Company 2 Vietnam expansion (coming "winter 2010") will be the first add-on to include new terrain.


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